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Dead Cells Standard Edition PS4 Video Game EU Italian Game PlayStation 4 New

Dead Cells Standard Edition PS4 Video Game EU Italian Game PlayStation 4 New

Regular price €45,90 EUR
Regular price €49,90 EUR Sale price €45,90 EUR
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Game Features:

  • RogueVania: Progressive exploration of an interconnected world, with the replayability of a rogue-like and the adrenaline-fueled threat of permadeath.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don't forget to roll.
  • Non-linear progression: Unlock new levels with each death and explore unknown parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, fascinating landscapes. Death is the new way to go back.

Roguelike, Rogue-lite, Roguelike-like, Rogueschmike! No matter what you call them, the world could always use another! As such, we would like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anyway, enough with the sales pitch, let's take a closer look.

With metroidVania, we are really talking about a fixed, hand-designed, interconnected world. The game takes place on an immense island that never changes. All biomes, bosses, and paths between them are present from the start. Getting to them is another story...

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be scattered along your path, but the answers to these puzzles will appear as you explore the island. Whether it's a key, a new acrobatic ability, or a forgotten spell. Once discovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinky sewers? Head over the ramparts and get some fresh air! It's your skill, your playstyle, and, of course, the loot you find that will determine your path.

Furthermore, as the term "RogueVania" might (not so) subtly imply, we have also been heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your failures, adrenaline kicks in. And when you lose, you lose big, so you have to get out alive. Instead of relying on the classic formula of memorizing level design and enemy placement, procedural generation allows us to reward your instincts, your reflexes, and your ability to adapt to evolving situations.

That said, we are aware that the words "procedural generation" evoke images of shoddy levels and uninteresting gameplay in the minds of many players. So we chose a hybrid solution, where each run is a mashup of carefully designed level "blocks". The idea is to give you the feeling of a meticulously handcrafted world, while ensuring a new experience every time.

Don't expect it to be a walk in the park though. Pattern-based monsters and challenging boss fights will teach you to pick your battles and build your strength. Each weapon has its own unique feel, and rolling and dodging will become second nature, as you learn to handle the mobs of monsters that will overwhelm the unprepared. We're going for that "tough, but fair" feeling.

Tired of violence and death? Explore a bit, take a walk, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixel art and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows?

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